So on quick you actually grow more than 2x faster than on normal because its lower and on slow.
Senate elections are twice as frequent on Fast speed. The consumption formula is based on game speed for some reason. 15 turns on normal is definitely not the same as 15 turns on fast or endless. Laws don't seem to be rescaled, which is a travesty at least in case of Trusted Broker (-3.5%/-5% diplomatic cost per turn against minor and major empires, down to -50%). Heroes appear faster on the market the faster the game speed is (and the more major empires are in the game, but that's irrelevant to the speed).
Number of turn? I don't really know what that means, I can say that on Normal Score Victory occurs at turn 300, on Fast on turn 150. The quickest way to grind out turns is to play a game on Endless speed and Sandbox difficulty against a custom ai with all negative traits. Hi everyone,I'm doing an Unfallen playthrough and reached Chapter 3.2 in their Questline, which requires me to reach 40 'positive diplomatic pressure' with another faction. Ship speed and fleet action points are unchanged across the game speeds.īuilding Industry cost is multiplied/divided based on the game speed. On any speed you only grow 1 pop per turn max. Same proportion for the 'growth buckets' (AKA the value that increases each turn and determines which pop type will grow next - once that pop type grows, the bucket is reset to 0) - 50 for normal, 100 for fast. Pop growth: the food quota needed for the next pop is rescaled. I don't know that much about game speeds, so here's a spoonful: